

Where is your family? Why is the house abandoned? And what happened to Sam?Īs a product - a piece of bread thrown on the waters of the gaming market - Gone Home is fascinating. Down the hall a TV, left on and tuned to Channel 5, broadcasts a severe weather warning. A pad by the phone contains a note from Kaitlin's mother, telling Sam to call back Daniel from their old neighborhood, and Sam's frenetic handwriting complaining that Daniel is a TOTAL WEIRDO. Then Kaitlin's own voice repeats the message you heard her leaving from the other side of the world. The first is an unknown female voice, calling Sam's name. The answerphone in the hall has three messages. The house is dark and empty, and as unfamiliar to Kaitlin as it is to the player - a sprawling piece of Cascadian gothic. Kaitlin can't call her family, or find out what happened while she was in the air. It's 1995 - too early for text messages or mobile email, or even voicemail or mobile phones for the average 20-year old. It's raining hard, nobody is home and a note tacked to the front door by her younger sister Sam is begging Kaitlin not to try to find her. The game dumps you in the porch of the house, Kaitlin's bag by your side. Kaitlin is returning from a year-long trip to Europe to her family, who have in her absence moved to an old, ill-famed house bequeathed by an deceased, eccentric relative. The story, and the game, begins with a phone message from your perspective character, Kaitlin Greenbriar (voiced, briefly, by Sarah ( Resonance) Elmaleh).

#Games like gone home tv#
It has the kind of setting and the kind of emotional dynamics we encounter in books, TV and film often, and in games almost never. Which is not to say that it is a game about marines, or space marines, fighting in the Middle East, or Space Middle East.
